BUILDING INTERACTIVE 3D CONTENT VIA ACROBAT3D

Model the basic 3D shapes that comprise the Product using a minimum number of data-points in 3D space. Create an Kinematic Hierarchy for each component of the 3D object, thereby defining Parent-Child Relationships critical to proper animation and interactive usage of the 3D Product. Please Refer to the Production Button on the left.

Texture Map the Surfaces of the 3D Object Hierarchy so that the Model (Mesh) looks like it does in real life. Use 2D Imaging software (Photoshop) and 2D DVE software (AfterEffects or Boris RED/BLUE) to achieve realistic results & animated special effects.

Animate the 3D object hierarchy to achieve realistic product movements & operation.

Create a User Interface [UI] in order to allow easy end-user control of the i3D Product or Technology Simulation. The UI allows users new to 3D and i3D to click on cool buttons to navigate the 3D product or technology simulation easily and smoothly.

Program logic into the sub-components of the 3D object hierarchy, such that when the 3D Product is utilized inside of Acrobat3D, the i3D Product or Technology simulation functions exactly like it does in real life. Set Your i3D Apart with AI Logic!

Test and Publish the i3D rich media inside the Acrobat3D development environment (during the development cycle) until the PDF filesize is minimized and no bugs or flaws exist in the 3D model(s), user interface, animation, interactivity, lighting and rendering.